Guy Birkin – Symmetry-Breaking

There are many different ways to create (and enjoy) ambient/electronic music.
On Symmetry-Breaking”  (Dr.!) Guy Birkin has an academic approach, bringing him and his music somewhat in line with that of music on the raster-noton label. 

In his work for the Nottingham Trent University (UK), Birkin investigates ‘complexity as an aesthetic property, using information theory as an approach to understanding the complexity of artworks’
For his doctoral thesis he studied ‘visual complexity’, but his current research uses his experimental method to explore the complexity of sound and music. 

The question is, of course: does an academic approach like this also produce academic (as in ‘difficult’) music?
After studying the liner notes and trying to get a grasp of the underlying theories and creation techniques, I was almost relieved to conclude that the answer to that is “No, not necessarily.”

Restive – Generative 2

Ever since Brian Eno himself introduced the SSeyo Koan Generative Music software (way back in 1996!!) I have been interested in the Generative Music concept: music that is ever-changing, evolving from a single “seed”, consistent through musical parameters defined by the ‘artist’, the creator that has to refrain from influencing the ‘path’ of the music once it has left off.  

For his release Generative Music I, Brian Eno chose the most radical medium possible: a diskette containing the software, only reproducable when using the correct hardware (the SoundBlaster AWE32 soundcard: I actually bought one of those just to be able to reproduce Eno’s Generative Music!!).
Which sadly means you’ll have a hard time now to reproduce this music as it was intended then. 

This represents the dilemma for musicians creating Generative music. Apart from using it in sound installations, there is no way to distribute the music in its generative form, since every recorded medium stops it from being generative (= different with every new performance).

Which does not mean that a recorded ‘instance’ of generative music is not interesting to listen to….on the contrary. But, like a photograph compared to movement, it is a ‘frozen’ capture of an ongoing (musical) process.

Robert Rich – Somnium (App)


Somnium App

Robert Rich originally released Somnium in 2001 on DVD-Audio. The DVD format was dictated by the length of the three-part piece: it clocks in over 7 (SEVEN!) hours.

Apart from his vast catalogue of ambient music, Rich also is known for his unique Sleep Concerts in the 1980’s. Somnium was a logical follow up to these concerts: it was designed to guide you through a good night’s sleep.

Starting relatively ‘active’, then dozing off slowly into undisturbed deep sleep, before slowly becoming more lighter and ‘active’ again, Somnia could be the best medicine for anyone suffering insomnia.
(And that’s a big compliment in this context!).
But even when you’re not sleeping to it, it’s a pleasurable listen – although probably only few would sit out the entire album listening actively.  

Somnium has become a landmark monument of ambient drone music. Not only conceptually, but also because of the endless calm and beauty of the musical environment.  

Almost 10 years after its initial release, this project return in the (revolutionary?) form of an App Album. Designed to run endlessly on your iPhone/iPod, it can play uninterrupted for much longer than the original seven hours. It will simply run until you stop it, or until your iPhone/iPod batteries run out.

Brian Eno’s Generative Apps


Trope

Because I was stupid enough to leave my beloved Cowon D2 MP3-player in the train (and no one was honest enough to return it), I had to decide about a new MP3 player. 
I am definitely not an Apple fan (for reasons I will not elaborate here), but I was tempted to go for the (G3 32 Gb) iPod Touch, simply because of all the extras it has to offer besides the simple MP3 function.

The first app to go for was Brian Eno’s “Bloom” – only to discover that Bloom was recently followed up by Trope, also created by Brian Eno and Peter Chilvers.
A third offspring of this generative music applications is “Air“, containing the vocal samples of Sandra O’Neill.
The good news: obtaining all three of these apps will not even cost you EUR10 ($13)!

All three of these programs are very simple to use, but incredibly effective in its ambient beauty: start it, create a mood, tap the screen for generative seeds and then just let the composition flow…

Consemble Project

Consemble 

Quite some time ago, I wrote some entries about the fascinating concept of Generative Music: music that is different every time you play it – the missing link between recorded and live music.
SSeyo Music introduced their fascinating concept as KOAN software – a brilliant package that was released about fifteen years ahead of it’s time.
Brian Eno was on of the first to pick up on this concepts, because it fitted perfectly to his multi-CD installations.
Read more about this here and here, but be sure to get back to read on.

(Side Note: this software still exists: it’s called Noatikl now. )

So the concept of Generative Music is as fascinating as ever. Enter Parallel Music, or PMusic – (as opposed to RMusic: Recorded Music).

The Young Person’s Guide to Generative Music

Dark Symphony

Koan, the music software that can be credited for creating a musical form that was neither “recorded” nor “live” (see previous post here ) did generate a lot of interesting musical projects.
Brian Eno’s diskette-release “Generative Music 1” may have been the most noticeable release, but certainly it wasn’t the only one that was interesting.

KOAN: A Revolution Overlooked

2006 celebrates the 10th anniversary of a musical revolution that hardly anyone noticed.
In 1996, a company called SSeyo released the first version of their KOAN musical software. An incredible ingenious piece of work that introduced the concept of “Generative Music” – music that chooses it’s own path from a set of rules and parameters, and sounded slightly different every time it is played.