Dutch Harvest: Barnhoorn – Veldhuis – Tamea – Banabila

Here’s a batch of most interesting recent releases by dutch artists (that definitely should be heard outside Holland):


Antichamber

SIDDHARTHA BARNHOORN – ANTICHAMBER
Siddhartha Barnhoorn‘s relatively young biography (since 2004) already boasts a great number of soundtracks for movies and commercials. His latest release is the soundtrack for the “Antichamber” game (released through Steam) – a game that does quite well in the gaming community as far as I can tell by the ‘metacritic score’ of 82/100.
I cannot tell anything you about the game experience (if anyone reading this has played the game please share your experience in the comment section) – but as far as the music goes: this is spectacularly atmospheric, breathing a calm that seems to be the complete stylistic opposite of the preview images’ atmosphere.

Creating game music is quite different from creating soundtrack music, as games are mostly unlinear, and it’s never known how long a player will remain at a certain scene. So it’s all about creating an atmosphere, especially one that you would love to stay in longer … and this is what Barnhoorn does very, very well.

Sounds of Spellborn – Alternate (mix)

The Chronicles of Spellborn‘ came with so much interesting soundscapes, that I decided to create a second mix, an alternate version to the first one published last week.

Basically, the ingredients and the atmosphere are the same, but different tracks and samples are chosen.
In fact, both of these mixes can be played together and be listened to as one (two-hour) mix.

Read the information in the previous podcast entry for more details about this mix and about the Chronicles of Spellborn game.

Sounds of Spellborn (mix)

If you have listened to previous mixes on this weblog, you may have grown accustomed to the kind of format that they share. This one has a different approach.

I noticed that a lot of people are unfamiliar with ambient music, but still get exposed to it more than ever: in movie soundtracks, and even more: when playing games. It may not be recognised as ‘music’ at all, but more as sounds to create/enhance an environment – but still: that’s what ambient music is about, isn’t it?

When The Chronicles of Spellborn was released early 2009, I decided to create a special mix from a selection of the sound and music that comes with it.

The Sounds of Spellborn

Logo

There are quite a few ways to listen to ambient / environmental sounds. Apart from buying CD’s and finding new musical releases, you can listen to the sound of your own environment. Take a walk and open your ears to the sounds you don’t normally hear.
Or: play a computer game.

A few years ago, the creators of Myst were praised for the use of sound in their game. They hád to pay attention to detail, because the game was a sequence of beautiful but non-moving images (can you imagine that nowadays?).
Currently, games tend to be almost lifelike experiences. Not only in graphic detail, but also in sound.

There may be quite a lot more people listening to ‘ambient music’ on daily bases, maybe even without realising it.

The MMORPG (Massive Multiplayer Online Role Playing Game) The Chronicles of Spellborn comes with almost 20 hours of sound.
About one hour of that is ‘composed’ soundtrack music (written by Jesper Kyd), the rest is environmental sound enhanced with ambient musical effects (created by Matthew Florianz).